Recreating Built Heritage for Cities : Creating Accurate Hbim 3d Buildings fo...

by Wilson, Deborah

$64 · Offered by eBay

Recreating Built Heritage for Cities : Creating Accurate Hbim 3d Buildings for Use in Unreal Engine 5, Paperback by Wilson, Deborah, ISBN 9798868817717, ISBN-13 9798868817717, Like New Used, Free shipping in the US Create historic 3D building models with Heritage Building Information Modelling (HBIM) and industry standard 3D modelling software to use in Unreal Engine 5. Reconstructing vintage buildings back to their original form is becoming a growth area, especially for Heritage Tourism and Virtual Tourism. This book crosses different architectural periods and will show you how to embed heritage data with Autodesk Revit and Autodesk 3DS Max. You’ll first look at how a building’s styling has changed with time to gain an understanding of its cultural heritage evolution. Th then details how to present those buildings within their city using UE5 and how to create portals for users to step through time and view the different architectural changes made by the 'owners’ of the time and why. You’ll also learn why certain software should be used, and the research required to reconstruct heritage buildings/spaces of significance is provided. Case studies, including real-world applications, help to illustrate the practical applications of methods and processes discussed. Visual aids and illustrations/renders are included to enhance the understanding of the processes. Recreating Built Heritage for Cities is your one-stop guide to ly recreating and preserving HBIM 3D buildings. What You W

  • ISBN: 9798868817717
  • Condition: Fine

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